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Shadow Cleric

Shadow Cleric CR 17

Source NPC Codex pg. 59
XP 102,400
Elf cleric of Norgorber 18
NE Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +8

Defense

AC 26, touch 17, flat-footed 22 (+7 armor, +3 deflection, +3 Dex, +1 dodge, +2 natural)
hp 129 (18d8+45)
Fort +17, Ref +13, Will +21; +2 vs. enchantments
Immune sleep

Offense

Speed 30 ft.
Melee +4 short sword +21/+16/+11 (1d6+5/17–20)
Ranged +4 seeking light crossbow +20/+15/+10 (1d8+4/19–20)
Special Attacks channel negative energy 2/day (DC 18, 9d6)
Spell-Like Abilities (CL 18th; concentration +24)
9/day—bleeding touch (9 rounds), copycat (18 rounds)
At will—master’s illusion (18 rounds/day, DC 27)
Cleric Spells Prepared (CL 18th; concentration +24)
9th—energy drain (DC 25), implosion (DC 25), time stopD
8th—antimagic field, discern location, greater spell immunity, mass invisibilityD
7th—blasphemy (2, DC 23), ethereal jaunt, screenD
6th—blade barrier (DC 22), harm (DC 22), heal, misleadD, wind walk, word of recall
5th—dispel good, false visionD, insect plague, slay living (2, DC 21), spell resistance
4th—confusionD (DC 20), divine power, freedom of movement, greater magic weapon (2), neutralize poison
3rd—deeper darkness, invisibility purge, magic vestment, meld with stone, poison (DC 19), nondetectionD
2nd—darkness, delay poison (DC 18), hold person (DC 18), invisibilityD, silence (2, DC 18), undetectable alignment
1st—cause fear (DC 17), comprehend languages, disguise selfD, divine favor, entropic shield, obscuring mist, shield of faith
0 (at will)—bleed (DC 16), detect magic, detect poison, mending
D Domain spell; Domains Death, Trickery

Tactics

Before Combat The cleric casts delay poison, greater magic weapon (on her sword and crossbow), freedom of movement, greater spell immunity, magic vestment, and undetectable alignment.
During Combat The cleric uses magic to turn invisible or hinder vision, then makes hit-and-run attacks.
Base Statistics Without greater magic weapon and magic vestment, the cleric's statistics are AC 23, touch 17, flat-footed 19; Melee +1 short sword +18/+13/+8 (1d6+2/17–20); Ranged +1 seeking light crossbow +17/+12/+7 (1d8+1/19–20).

Statistics

Str 12, Dex 16, Con 14, Int 12, Wis 22, Cha 8
Base Atk +13; CMB +14; CMD 31
Feats Combat Casting, Combat Reflexes, Deadly Aim, Dodge, Improved Critical (short sword), Rapid Reload, Vital Strike, Weapon Finesse, Weapon Focus (short sword)
Skills Bluff +11, Diplomacy +11, Disguise +11, Knowledge (religion) +13, Perception +8, Sense Motive +18, Stealth +24
Languages Common, Elven, Orc
SQ aura, death’s embrace, elven magic, weapon familiarity
Combat Gear wand of invisibility (10 charges); Other Gear +1 seeking light crossbow with 20 bolts, +1 shadow studded leather, +1 short sword, amulet of natural armor +2, belt of mighty constitution +2, boots of speed, cloak of resistance +4, headband of inspired wisdom +4, ring of protection +3, wooden unholy symbol, eye ointment for true seeing (worth 250 gp), 4,254 gp

A shadow cleric strikes like death from the darkness.

Soufara Ebonwind

Soufara is a high priestess and assassin for the god of secrets and murder. Because her god wipes secrets from Soufara’s mind once she no longer needs to know them, her memory is full of holes. Ordinary events that trigger faint echoes of lost memories can make her shake with fear or rage.

Combat Encounters: Soufara might direct a group of master assassins, dealing with spellcasters while her allies kill the rest.

Roleplaying Suggestions: Soufara might help PCs in exchange for magic that can heal her memory loss.